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Draahk Chimera
Caldari Provisions Caldari State
48
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Posted - 2015.05.23 16:43:26 -
[1] - Quote
Well, Fozzie wanted to make one and I have been working on one in my head for a while. Check it out and see what you think.
Ore Strategic Industrial bonuses: 5% reduction in module heat damage amount taken per level
Industrial Subsystems
Proletariat Industrial - Exhumation Matrix 3 Highslots 5% bonus to Strip Miner and Ice Harvester range per level 6% reduction in Strip Miner and Ice Harvester duration per level
Proletariat Industrial - Covert Configuration 3 Highslots 7.5% bonus to Mining yield per level 5% reduction in Gas Cloud Harvesting duration per level Role Bonus: 100% bonus to Mining and Gas Cloud Harvesting yield 100% reduction in Cloaking Devices CPU requirement 50% reduction to ship cargo capacity GÇó Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator GÇó Cloak reactivation delay reduced to 5 seconds
Proletariat Industrial - Salvage rescue systems 5 Highslots 5% reduction in Salvager duration per level
Proletariat Industrial - Foreman Processor 3 Highslots + 1 Medslot 2% bonus to Mining Foreman Links effectiveness per level Role Bonus: GÇó Can use 3 Warfare Link modules simultaneously
Cargo Subsystems
Proletariat Cargo - Ore Transports 1 Medslot + 2 Lowslot Cargo Capacity 550 + Ore Capacity 40,000 10% bonus to ship ore hold capacity per level
Proletariat Cargo - Planetary Resources Transports 1 Medslot + 2 Lowslot Cargo Capacity 550 + Planetary Commodity Capacity 40,000 10% bonus to ship planetary commodity hold capacity per level
Proletariat Cargo - Ship Transports 1 Medslot + 2 Lowslot Cargo Capacity 550 + Ship Maintenance Bay Capacity 1,000,000
Proletariat Cargo - Danger zone transports 4 Medslot + 2 Lowslot Cargo Capacity 5000 + Fleet Hangar Capacity 45,000 5% bonus to fleet hangar capacity per level 4% bonus to all shield resistances per level
Propulsion Subsystems
Proletariat Propulsion - Cargo Storage Optimization 2 Lowslot 2% bonus to ship cargo capacity per level Role Bonus: 25% reduction to ship max velocity
Proletariat Propulsion - Fuel Catalyst 1 Medslot + 1 Lowslot 10% bonus to afterburner speed per level
Proletariat Propulsion - Chassis Optimization 2 Lowslot 5% bonus to max velocity per level
Proletariat Propulsion - Interdiction Nullifier 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction
Engineering Subsystems
Proletariat Engineering - Superior heat injection 3 Lowslots 17.5% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules and Resistance Modules per level
Proletariat Engineering - Supplemental Coolant Injector 3 Lowslots 5% Reduction in the amount of heat damage absorbed by modules per level
Proletariat Engineering- Capacitor Regeneration Matrix 3 Lowslots 5% reduction in capacitor recharge rate per level
Proletariat Engineering - Augmented Capacitor Reservoir 3 Lowslots 5% bonus to capacitor capacity per level
Electronic Subsystems
Proletariat Electronic - Tractor Efficiency Crystals 3 Highslots 5% reduction in Tractor Beam duration per level 60% bonus to Tractor Beam range and velocity per level
Proletariat Electronic - Tactical Surveys 1 Highslot 1 Medslot 100% bonus to Survey Scanner range per level
Proletariat Electronic - Minimalist Sensor Radiant 1 Lowslot 5% reduction in signature radius per level
Proletariat Electronic - Emergent Locus 1 Highslot + 2 Medslot 10% increase to scan strength of probes per level Role Bonus: +10 bonus to Relic and Data Analyzer virus strength
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Draahk Chimera
Caldari Provisions Caldari State
50
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Posted - 2015.05.23 19:10:34 -
[2] - Quote
James Baboli : Yes you are correct. I missed that one. "The one" being the tractor sub with the mining sub. The "noctis" combination needs to go back to the drawing board it seems.
Samillian : Yeah... the way Strategic Cruisers made all T1 and T2 cruisers and battlecruisers obsolete. You have of course red the OP very carefully and noted how all the subs individually have smaller bonuses than the barges and indys they are based upon?
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Draahk Chimera
Future Corps Sleeper Social Club
55
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Posted - 2015.05.30 17:12:22 -
[3] - Quote
James Baboli wrote:Deep Nine wrote:Idea needs to be revisited. Waiting for this thread to die, or OP to make new contributions. Have a mostly baked proposal once this is dead.
Sorry. Lots of work and stuff. Still think the subsystem bonuses and stuff on my op was ok but I took the problems with slots and sometimes over the top bonuses to heart and changed it thus:
Ore Strategic Industrial bonuses: 5% reduction in module heat damage amount taken per level
Industrial Subsystems
Proletariat Industrial - Exhumation Matrix 2 Highslots 5% bonus to Strip Miner and Ice Harvester range per level 3% reduction in Strip Miner and Ice Harvester duration per level
Proletariat Industrial - Covert Configuration 3 Highslots 7.5% bonus to Mining yield per level 5% reduction in Gas Cloud Harvesting duration per level Role Bonus: 100% bonus to Mining and Gas Cloud Harvesting yield 100% reduction in Cloaking Devices CPU requirement 50% reduction to ship cargo capacity GÇó Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator GÇó Cloak reactivation delay reduced to 5 seconds
Proletariat Industrial - Salvage rescue systems 7 Highslots 5% reduction in Salvager duration per level
Proletariat Industrial - Foreman Processor 3 Highslots + 1 Medslot 2% bonus to Mining Foreman Links effectiveness per level Role Bonus: GÇó Can use 3 Warfare Link modules simultaneously
Cargo Subsystems
Proletariat Cargo - Ore Transports 2 Lowslot Cargo Capacity 550 + Ore Capacity 30,000 10% bonus to ship ore hold capacity per level
Proletariat Cargo - Planetary Resources Transports 2 Lowslot Cargo Capacity 550 + Planetary Commodity Capacity 30,000 10% bonus to ship planetary commodity hold capacity per level
Proletariat Cargo - Ship Transports 2 Lowslot Cargo Capacity 550 + Ship Maintenance Bay Capacity 1,000,000
Proletariat Cargo - Danger zone transports 4 Medslot + 1 Lowslot Cargo Capacity 5000 + Fleet Hangar Capacity 40,000 5% bonus to fleet hangar capacity per level 4% bonus to all shield resistances per level
Propulsion Subsystems
Proletariat Propulsion - Cargo Storage Optimization 2% bonus to ship cargo capacity per level Role Bonus: 25% reduction to ship max velocity
Proletariat Propulsion - Fuel Catalyst 1 Medslot + 1 Lowslot 10% bonus to afterburner speed per level
Proletariat Propulsion - Chassis Optimization 1 Lowslot 5% bonus to max velocity per level
Proletariat Propulsion - Interdiction Nullifier 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction
Engineering Subsystems
Proletariat Engineering - Superior heat injection 1 Medslot 17.5% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules and Resistance Modules per level
Proletariat Engineering - Supplemental Coolant Injector 1 Medslot 5% Reduction in the amount of heat damage absorbed by modules per level
Proletariat Engineering- Capacitor Regeneration Matrix 1 Medslot 5% reduction in capacitor recharge rate per level
Proletariat Engineering - Augmented Capacitor Reservoir 1 Medslot 5% bonus to capacitor capacity per level
Electronic Subsystems
Proletariat Electronic - Tractor Efficiency Crystals 1 Highslots + 1 Medslot 5% reduction in Tractor Beam duration per level 60% bonus to Tractor Beam range and velocity per level
Proletariat Electronic - Tactical Surveys 2 Medslot 100% bonus to Survey Scanner range per level
Proletariat Electronic - Minimalist Sensor Radiant 2 Medslot 5% reduction in signature radius per level
Proletariat Electronic - Emergent Locus 1 Highslot + 2 Medslot 10% increase to scan strength of probes per level Role Bonus: +10 bonus to Relic and Data Analyzer virus strength
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Draahk Chimera
Future Corps Sleeper Social Club
56
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Posted - 2015.06.06 10:31:09 -
[4] - Quote
vikari wrote:I think the 5 second cloak reactivation is pushing it a little hard. I'd accept the 10 second like the SOE ships get, but having such a quick reactivation timer for what is a gas mining ship (in that configuration), and is likely to be used in someone space who is neutral or hostile to you should hold a little more risk.
It's the same bonus as Venture. Witch has a frigate's agility and would cost a fraction of the money and will not loose you SP if ganked.
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